• Our assignment was to create a work of art based on an already existing image, using a specific color scheme and also seeing how we could apply our personal style to it. I chose to recreate a scene from The Amazing Spider-Man 2 and used an analogous color scheme comprised of blues and purples to prompt a moody feeling.

  • With this assignment, the goal was to make two hybrid images by merging things that would look absurd if combined together. My original plan was to combine fire with this butterfly in place of the wings, but I could never quite get the lighting or the shape of the flames right. I chose to use fruit instead, accepting that for the moment, it might be out of my skill level.

    For this next image, I chose to replace the wheel of a unicycle with a miche, a large round loaf of bread. I found it particularly goofy because I own a unicycle myself, and while learning how to ride it I did plenty of falling with even just a normal wheel.

  • In my Digital Design class, our assignment was a self portrait collage. We were to take ten objects that had some importance to us, photograph them, and creatively incorporate them into some form of collage along with ourself. I chose to transform my objects into bumper stickers for my car.

  • With Expressive Faces, the goal was to get comfortable animating with sticky notes. It would also test our ability to draw the same character over an extended period of time.

  • In November, we tackled the Circle Boogie. It was all about Morphing, as well as including Anticipation, Arcs of movement, and Follow Through. We could animate anything we wanted, the animation just had to start and end on a circle. Hence the name, Circle Boogie. I chose iconic items from comics. Mjölnir, the Infinity Gauntlet, Cyclops’s Visor, and Captain America’s Shield.

  • Next on the Docket for Principles of Animation, we covered Anticipation and Follow-Through. To help with this, we looked at and animated walk cycles. Our first attempt was extremely barebones, to make sure we had the basics down.

    The next attempt was more developed. It used our own characters and consisted of a full sixteen frames, rather than eight. We were encouraged to think on how the form and personality of our characters would reflect in their walk. I did my best to make my whimsical clown sort of bounce along as he walked.

  • In my Intro to Animation class, one of our first animations was a classic: the Ball Bounce. It introduced us to the “Squash and Stretch” Principle of Animation.